You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
    
Session Name: Skill-Building Series: Making The Designer-Writer Collaboration Work
Speaker(s): Susan O'Connor
Company Name(s): Susan O'Connor Writing Studio
Track / Format: Design
Overview: Designers want to make a great game. Writers want to tell a great story. They both want to create something magical for the player. So why are these collaborations so tricky? Some days, it can seem like they're speaking two different languages. What gets in the way, and how can we make things better? After working on over 25 games, from indie to AAA, Susan O'Connor has learned a set of best practices that any team can use to get writers and designers moving in the same direction.Emma Kidwell, Freelance Narrative Designer of Gamasutra, will be joining this session as moderator.

GDC Summer 2020

Susan O'Connor

Susan O'Connor Writing Studio

free content

Design

Design