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Session Name:

Skill-Building Series: Making The Designer-Writer Collaboration Work


Designers want to make a great game. Writers want to tell a great story. They both want to create something magical for the player. So why are these collaborations so tricky? Some days, it can seem like they're speaking two different languages. What gets in the way, and how can we make things better? After working on over 25 games, from indie to AAA, Susan O'Connor has learned a set of best practices that any team can use to get writers and designers moving in the same direction.Emma Kidwell, Freelance Narrative Designer of Gamasutra, will be joining this session as moderator.

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