You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Mining Your Own Design: Crafting the Crafting System in 'Astroneer'
Speaker(s): Aaron Biddlecom, Elijah O'Rear
Company Name(s): System Era Softworks, System Era Softworks
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Expanding an existing system is difficult when you already have a game. Players have tastes already, and you have an existing audience to please. Mining your own design gives you the insight to confidently navigate these issues. System Era overhauled the crating system of their game Astroneer in the final Early Access update before launch. The space-faring survival crafting game has a unique set of constraints with its diegetic inventory system and real-world aerospace influences that made updating such a core system a delicate operation in a live game. The two developers in charge of the update walk through the process of deepening their understanding of the game's existing design, and how it allowed them to make extensive changes without destabilizing Astroneer. They'll discuss the stumbling blocks encountered along the way, how they overcame them, and how the feature fared looking back.

GDC Summer 2020

Aaron Biddlecom

System Era Softworks

Elijah O'Rear

System Era Softworks

free content

Design

Design