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The Audio Technology of 'Torchlight 3' Part 2
Action RPG games have a particularly challenging mix. Hordes of monsters of all different shapes and sizes come onto the screen from all directions, and they are all making sounds that are competing for your attention. Add to that the ambience, the music, player skills, pets, other players (and other players' pets!), and you've got a recipe for noise.In this talk, learn how Torchlight III is tackling the challenges of the ARPG mix, including an overview on importance-based mixing, volumetric sounds, and screen-space distance attenuation, topics covered in Part 1 (available on the GDC Vault) - as well as a deep dive into the music system and timed ADSRs.
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