You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
    
Session Name: Online Game Technology Summit: Real-Time Data Processing for Multiplayer Online Games
Speaker(s): Xia Lei, Zechen Xu
Company Name(s): Netease, NetEase
Track / Format: Online Game Technology Summit
Overview: The data generated by MMO games is huge, and real-time data processing can maximize the value of data. Netease's Thunder Fire UX team has extensive experience in processing real-time large data in MMO games.Our talk will introduce the whole system structure of real-time data processing including data recording and collection, data transmission, and data storage.We will also introduce various open source tools of big data which are related to real-time computing, such as Logstash, Kafka, Flink, etc. Tools and processes constitute our real-time computing system.Meanwhile, we will demonstrate the real-time calculation of game data in the practical application of Netease games, which includes real-time monitoring of in-game currency flow, real-time detection of cheating players, real-time processing of chat data.Through this talk, the audience can understand the whole process of real-time processing of game data, be familiar with the big data technology we used, and apply real-time data processing of game data in their own games to improve the value of game data.

GDC 2020

Xia Lei

Netease

Zechen Xu

NetEase

free content

Online Game Technology Summit

Programming