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|Session Name:||Designing a Production Process|
|Track / Format:||Production & Team Management|
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|Overview:||Having a solid set of production processes to drive the development of your game can be the difference between a "Good." and "Great!" final product. Most teams pour TONS of time and energy into making sure their game feels as good as it can be, but rarely do they spend a fraction of that effort improving the processes used to plan and execute their work. Through a philosophy that celebrates good design as the fundamental creative force behind good process, Ryan highlights exactly how you can use the same careful examination and iteration you direct at your game towards improving your processes.|