You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Technical Artist Summit: The Art of Not Reinventing the Wheel in 'Wild Rift' Asset Pipeline
Speaker(s): Sean Low
Company Name(s): Riot Games
Track / Format: Technical Artist Summit

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Wild Rift art production expanded tremendously when it evolved from a small prototype into a major mobile title that was released in multiple regions globally, while the whole team had to Work From Home. Keeping track of this humongous library of art assets and getting answers out of it promptly is a production nightmare. Tech art came in to answer the need with a streamline asset analysis tool which solves the problem and more importantly, it is done without reinventing the wheel. No new process needed from artists, no new tech or modification needed from engineers. So in this session, we will go through the context of the problem space, the restrictions imposed before we dive deep into the implementation and the philosophy behind it.

Game Developers Conference 2021

Sean Low

Riot Games

free content

Technical Artist Summit

Visual Arts