|Cutting Apart The Diegetic Interface of 'Hardspace: Shipbreaker'
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|This talk will discuss how game presence, specifically narrative presence; a cohesion between the gameplay and the gameworld, was achieved in Hardspace: Shipbreaker through its recent interface redesign. The talk will evaluate various UI design styles and the process of creating an amalgamation of approaches best suited for Hardspace: Shipbreaker's interfaces in order to maintain immersion while addressing usability. In order to demonstrate how the team landed on its latest interface, the talk will review the evolution of screens within the game, early attempts and concepts, design and narrative goals, that led to the redesign.