You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
    
Session Name: 'Sea of Solitude': Game Design Based on Human Emotions
Speaker(s): Cornelia Geppert
Company Name(s): Jo-Mei GmbH
Track / Format: Advocacy
Overview: Sea of Solitude is a game about struggling with your inner monsters and overcoming your loneliness. As a very personal project of the studio Jo-Mei and its creative director Cornelia Geppert. The game is tackling issues of mental health. Sea of Solitude follows the premise "when humans get to lonely - they turn into monsters." This is what happened to Kay, a young woman awaking in a stormy ocean. She embarks on a journey to find out what happened to her, encountering other monsters, who - like her - suffer from loneliness. The session is a look behind the curtain - who are these monsters? How did they turn into monsters? And how did Jo-Mei approach the design based on each type of loneliness?Cornelia Geppert will describe the design and development process in depth and talk about the challenges Jo-Mei encountered during development, being a small team with a big ambitions.

Game Developers Conference 2021

Cornelia Geppert

Jo-Mei GmbH

free content

Advocacy

Advocacy