You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Audio Futures: Technologies for Games


Where does research aiming to create virtual sounds that are indistinguishable from reality intersect with today's cutting edge game audio technologies? What's it like to experience the future, and how can we use it to influence the present? Scott will discuss some of the novel experience prototypes Facebook Reality Labs Research is building today that show the directions true audio presence is evolving towards, allowing us to create sounds that are indistinguishable from reality. Since games are (usually) made in the here and now, we'll then bring back what we've learned (from both a technical and aesthetic persepctive) from the future into practical advice and guidance for today. While these experiences were designed with a primary focus on virtual and augmented reality, the themes and best practices they expose are relevant across all of the interactive experiences we're building today, no matter what the media.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2021
  • Scott Selfon
  • Facebook Reality Labs
  • free content
  • Audio
  • Audio