You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Creating the Soundscape of 'It Takes Two'
Speaker(s): Joakim Enigk Sjberg, Anne-Sophie Mongeau
Company Name(s): Hazelight Studios, Hazelight Studios
Track / Format: Audio

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: This joint presentation from Hazelight's Senior and Technical Sound Designers Anne-Sophie Mongeau and Joakim Enigk Sjberg will go into depth about some of the most significant creative and technical solutions the Hazelight audio team has developed while building the soundscape of their latest title 'It Takes Two'. A first part will be dedicated to the challenges and found solutions for designing sound for split screen audio, including managing spatialization and maintaining mix clarity through carefully developed sound design strategies. The second part will focus on a few selected sonic highlights from the game's soundscape, and will tell the story of how they came to life, by demonstrating the inspiration, creative vision as well sound design approaches and ideas behind them.

Game Developers Conference 2021

Joakim Enigk Sjberg

Hazelight Studios

Anne-Sophie Mongeau

Hazelight Studios

free content

Audio

Audio