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Creating the Soundscape of 'It Takes Two'
This joint presentation from Hazelight's Senior and Technical Sound Designers Anne-Sophie Mongeau and Joakim Enigk Sjberg will go into depth about some of the most significant creative and technical solutions the Hazelight audio team has developed while building the soundscape of their latest title 'It Takes Two'. A first part will be dedicated to the challenges and found solutions for designing sound for split screen audio, including managing spatialization and maintaining mix clarity through carefully developed sound design strategies. The second part will focus on a few selected sonic highlights from the game's soundscape, and will tell the story of how they came to life, by demonstrating the inspiration, creative vision as well sound design approaches and ideas behind them.
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