You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Designing the Secret Game that Helped Win World War II


New Yorker journalist and author of 'A Game of Birds and Wolves', Simon Parkin explores the design and deployment of a wargame that had a decisive effect on the outcome of the Second World War. Using balls of string and nubs of chalk, a group of young women and a retired naval Captain designed a game to expose a fatal flaw in Allied anti-U-boat tactics, and develop effective countermeasures. Their little-known work was fundamental to victory in the Battle of the Atlantic. This session examines the unique power of games to affect the world in tangible ways, and the important role of gameplay at the highest levels of militaries and governments around the world.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2021
  • Simon Parkin
  • Independent
  • free content
  • Design
  • Design