You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Team Culture and New IP: Creating 'Hardspace: Shipbreaker'


Hardspace: Shipbreaker is the first original IP from Vancouver based Blackbird Interactive, receiving much recognition since its PC Early Access launch in June of 2020. Hardspace: Shipbreaker is known for its innovative gameplay and unique premise and has already received a number of awards. But how do you achieve innovative gameplay and a unique premise with a small team and a limited budget? In this post-mortem style talk I will tell you how we created the team culture required to produce and execute great ideas, as well as how we created an environment that promotes a strong balance between creativity and productivity & the cultural/production pillars that made this team successful.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2021
  • Jessica Klyne
  • Blackbird Interactive
  • free content
  • Production & Team Management
  • Production