You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Board Game Design Summit: 'Root': A Usability Postmortem
Speaker(s): Joshua Yearsley
Company Name(s): Leder Games
Track / Format: Board Game Design Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: The critically acclaimed board game Root, published by Leder Games, is an intricate competitive wargame that captured people's attentionso let's talk about all the mistakes we made! In this talk, Root's usability developer will tell some stories of Root's development gone right and wrong, and what game developers can learn from our mistakes in rules writing, graphic and component design, user experience research, and more. Whether or not you know about gestalt principles, cognitive load, and the like, you will learn something new about how people can better understand board games.

Game Developers Conference 2021

Joshua Yearsley

Leder Games

free content

Board Game Design Summit

Design