You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name:

Independent Games Summit: Launch Day: The Emotional Cost Of Releasing a Game


"Wow, it's so close! You must be so excited." After a long production cycle, you're ready to hit 'launch' on your game - but what comes after that? What does it mean to release a game as an independent developer in today's climate, and how can we make this process more positive? nnThis session explores the difficulty of releasing a game emotionally, the feedback and constructive criticisms that surround our development cycles, how we can improve those to work towards smoother releases, and how to manage the tough post-launch trough of cyclical negativity. We'll also touch on the expectations put on developers around release, how realistic those are, and how to keep you and your team protected during that phase of your development cycle.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2021
  • Lucy Morris
  • Starcolt
  • free content
  • Independent Games Summit
  • Independent Games