|Independent Games Summit: Ghost in the Machine: Authorial Voice in System Design, 'Frostpunk' & Beyond
|Track / Format:
|Independent Games Summit
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|It's easy to see an agenda in a piece of narrative work, or to see a criticism of an issue portrayed in a digital painting. But can mathematics be an expression of our world view? And can system dynamics say how we feel about the things around us? This talk from 11 Bit Studios lead designer Marta Fijak will talk about the expressive qualities of systems and game balance, how perceptive the audience is around this type of message, and shows how this design approach was used while designing the societal elements of Frostpunk.