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|Session Name:||Technical Artist Summit: Bringing the World to Your Shaders|
|Company Name(s):||Epic Games|
|Track / Format:||Technical Artist Summit|
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|Overview:||Come see what's possible when you can pass information about the outside world into your materials and shaders! This talk will use the Unreal Engine to showcase how you can use pass arbitrary information into your materials to drive exciting and dynamic effects, and make it easier to create content for your project. Examples will show you how to project a texture into worldspace, blend assets into your landscapes, and use your landscapes to drive variation in your painted foliage.|