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|Session Name:||'NARAKA: BLADEPOINT' From Prototype to Release: Melee Combat and Battle Royale Games|
|Speaker(s):||Zhigang Zhang, Jinghan Lin|
|Company Name(s):||Netease, Netease|
|Track / Format:||Design|
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|Overview:||"NARAKA: BLADEPOINT" is a 60-player battle royale game. In the game, players can use skills, grappling hook, parkour, melee weapons and long-range weapons to win. "NARAKA: BLADEPOINT" has been praised for the freedom of combat that the player has over the battle. " Unchained " is a core design concept of NARAKA, which means "allowing players to fight freely without restrain". nFrom the demo version to the game released, the Netease Thunderfire UX team is fully responsible for the user experience of "NARAKA". During this period, the team help the game optimize the balance and promote experience in the battle.nAt the completion of this session, attendees will have an improved comprehension of how to optimize game's core combat mechanism during the game's life cycle and how to improve player's combat experience through the combination of data, research and design.|