You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Math in Game Development Summit: Mobile Math: From ATan2 to Gyro Calibration
Speaker(s): Patrick Martin
Company Name(s): Google
Track / Format: Math In Game Development Summit

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Stop reinventing the wheel... literally. Whether building a new mobile game from scratch or bringing over an existing PC or console game, here's a quick overview of common mobile UI paradigms and how to implement them mathematically. This session will cover everything common controls like virtual joysticks and wheels, flicking gestures, interacting with 3D elements using 2D gestures, and even how to tie into less often used hardware features like gyroscopes and accelerometers to make a unique experience that players will remember.

Game Developers Conference 2023

Patrick Martin


free content

Math In Game Development Summit