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Game Narrative Summit: Pitching and Workshopping Side Quests for 'Horizon Forbidden West'
Guerrilla wanted to build best-in-class side quests for Horizon Forbidden West, empower designers and writers to tell their own stories, and ensure everyone's voice was heard. In this talk, Lead Quest Designer Tim Stobo outlines the changes and improvements Guerrilla made to the pitching and workshopping process for side quests during Horizon Forbidden West's development. He outlines what changed from Horizon Zero Dawn and The Frozen Wilds, the steps Guerrilla took to develop a more involved and inclusive workshopping and pitching process, and examines the improvements and changes with a particular focus on the development of a number of quests shipped in Horizon Forbidden West.
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