|Art Optimization in the 41st Millennium: How FatShark Constructed their Central Asset Pipeline with Simplygon (Presented by Microsoft)
|Jesper Tingvall, Krister Larsson
|Track / Format:
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|Rendering high resolution art is the single biggest tax on any game, making art optimization a critical path to performance. While making Warhammer 40K: Darktide, Stockholm-based developer FatShark partnered with Simplygon to resolve a range of common art optimization issues. Using real examples from Darktide, FatShark will share detailed challenges and Simplygon will demonstrate a specific part of the toolset designed to solve. In this talk, you'll learn how to go from optimizing small assets like characters to large assets like entire levels and walk away with not only a broad understanding of art optimization, but also specific solutions made possible by the Simplygon toolsets.