You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Companion Traversal in 'God of War Ragnarok'

Overview:

This talk covers how the God of War Ragnark team creates AI behaviors, level design systems, and animation tech to support the player and multiple companions traversing independently within the same systems. It describes how navmesh is utilized to support character-specific traversal and pathing for areas that may include many characters, and explains the AI behaviors and components created to facilitate a simple and flexible way for level designers to setup companion traversal. Lastly, this talk touches on animation techniques that are utilized to ensure smooth visuals and dynamic positioning during traversal.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2023
  • Salaar Kohari
  • Santa Monica Studio
  • free content
  • Design
  • Design
  • Programming
  • Programming