You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Deep Dive into Data-Oriented Design for a Cross-platform UGC Game Engine (Yahaha): Stateful, Assets, Synchronization, Performance (Presented by YAHAHA Studios)
Speaker(s): Zhongfu Gao, He Li
Company Name(s): YAHAHA Studios, YAHAHA Studios
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: This talk demonstrates the challenges we faced during the development of Yahaha Studio, and explains why we chose to use the Data Oriented Design pattern.nnBy using DoD, the platform could have a high degree of control over game data and game logic. This would allow the platform to perform the underlying network synchronization and developers would have to worry less about it. The platform could use this to optimize performance at runtime by, for example, dynamically adjusting the AOI strategy and network synchronization interval, etc. The design has other benefits as well, such as easy tracking of game data and being able to update the platform with good backward compatibility.

Game Developers Conference 2023

Zhongfu Gao

YAHAHA Studios

He Li

YAHAHA Studios

free content

Design

Design

Programming

Programming