You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: The Character Rendering Art of 'The Callisto Protocol'
Speaker(s): Jorge Jimenez, Glauco Longhi, Martin Contel
Company Name(s): Striking Distance Studios, Striking Distance Studios, Striking Distance Studios Spain
Track / Format: Visual Arts

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: In this session, Jorge Jimenez, Glauco Longhi, and Martin Contel will cover how art and technology worked as one in the pursuit of photorealism for The Callisto Protocol. This encompasses a journey of discovering the process of achieving photorealism through an unconventional philosophical approach. A journey of humbleness, persistence and faith.They will present advances to accurately render faces under varied lighting setups, solving the lighting not for a best-case scenario but across many of them. This will be presented within the framework of the observations made from controlled light stage photography reference.It will discuss the elements required to translate photorealistic results from a controlled environment into a live running game, on current generation consoles. They will also cover how they made competing priorities like art direction and photorealism to collaborate together.The talk will emphasize building on top of state of the art, technology and beliefs, and expanding on the required elements to cross the boundaries of photorealism.

Game Developers Conference 2023

Jorge Jimenez

Striking Distance Studios

Glauco Longhi

Striking Distance Studios

Martin Contel

Striking Distance Studios Spain

free content

Visual Arts

Visual Arts

Programming

Programming