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|Session Name:||Pushing the Boundaries of Immersive Worlds (Presented by Roblox)|
|Speaker(s):||Jad Boniface, Annalora von Pentz, Clarence Maximillian, Louis-Ren Auclair, Ben Topkins|
|Company Name(s):||Roblox, Copper, Maximillian Studios, RocketRide Games, Metaverse Team|
|Track / Format:||Design|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||Meet RocketRide, Maximillian Studios, Metaverse Team, and Copper four studios who are experimenting with next-gen tech and strategies to push the boundaries of what exists on Roblox. From the visually breathtaking environments in Frontlines to intense scares in the survival horror games in development by RocketRide and the Metaverse Team to creating unique looks & styles in Fashion Klossette, it is clear the opportunity for high-fidelity creation on Roblox is vast. In this session, Jad Boniface, Head of Community Expansion at Roblox, will lead a panel discussion with the creators behind these studios to provide a sneak peek into exceptional high-fidelity experiences, tips on how to build for the gamer of the future and how they're building global businesses. Roblox offers the opportunity to reach an engaged community of 60M daily active users across the globe, and the users are all ages with the fastest growing age group of 17-24 year olds. Our platform provides you with unparalleled opportunities for innovative 3D creation, with instantaneous publishing across all popular platforms and multiple languages. We empower developers to build high-fidelity, megascale, lifelike worlds, and to do it on a broad, open API-first cloud platform with free tools.|