You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

'Dead Space': Harnessing the Power of Light and Darkness

Overview:

This talk will take a deep dive into the lighting art direction of the Dead Space Remake. Join Guillaume Goudreault, a lead on Motive's lighting team, on the development journey from how the initial ideation was carried out to honor the original Dead Space, to the production challenges with the new lighting features of the game. Guillaume will talk about the lighting and key pipeline elements the team developed in order to create a seamless USG Ishimura, including: the development of the light fixture, systematic lighting behavior working with the intensity director, color grading, and the integration of ACES color space in their pipeline.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2023
  • Guillaume Goudreault
  • Electronic Art
  • free content
  • Visual Arts
  • Visual Arts