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Session Name:

'Expeditions: Rome' vs. History

Overview:

RPG can mean a lot of thingsbut perhaps, due to the undeniable influence of Dungeons & Dragons, there seems to be a certain expectation of dragons and, well, dungeons. When fantasy is the preferred format, fireball is the weapon of choice. But against all odds, the developers of the Expeditions series have been creating historical RPGs for more than a decade now. This session will focus on the challenges of creating a roleplaying game set in the real world, and how developers can overcome the problems created by such a proposition and potentially turn them into opportunities and advantages. Most of this information is based on the experience of developing Expeditions: Rome, an RPG set roughly in the year 50 BC in ancient Rome. A variety of topics will be tackled, including but not limited to: representation of history, restrictions of realism, morality, the role of female characters and the handling of contemporary morality.

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