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|Session Name:||Houston, We Have a Planet: The Spherical Terrain of 'Kerbal Space Program 2' (Presented by Unity Technologies)|
|Speaker(s):||Michael Azzinaro, Sung Campbell, Jonathan Cioletti, Kristina Ness, Brandon Orden|
|Company Name(s):||Intercept Games, Intercept Games, Intercept Games, Intercept Games, Intercept Games|
|Track / Format:||Design|
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|Overview:||Join us for a guided panel discussion with developers from Intercept Games, who will talk through the process and challenges of creating fully spherical planets in Kerbal Space Program 2. Artists and engineers will describe the steps that went into recreating a fan-favorite celestial body from the mesh up using the Unity game engine with new tools, new pipelines, and new team members.|