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Technical Artist Summit: 'Mix Universe': The Tech Behind Bringing Music to the Universe
In this session, Chris Zuko, Technical Director at Terrible Posture Games, will share all the gritty details behind what it takes to make something like Mix Universe, a node-based musical sandbox in Unreal where all of the audio visuals are real-time (NOT a pre-baked composition). MetaSound, Blueprints, C++, Shaders, and Niagara are all combined together to pull off something that has never been done before in Unreal.
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