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Developing the Stylized VFX of 'Need For Speed Unbound'
In this talk, Adonis Stevenson, VFX Director at Criterion Games, EA, will talk about why Need For Speed Unbound chose to blend a realistic world with it's stylized Driving Effects, the artistic journey taken to get to the end result, and the technical approach used to achieve it.In addition, he'll go into how it was blended into the driving gameplay to make it an integral part of the player experiencei.e. a reward for good playas opposed to just a visual presentation.
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