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Future Realities Summit: Clinical Virtual Reality: A Brief Review of the Future
Since the mid-1990s, a significant scientific literature has evolved on the use of what we now refer to as Clinical Virtual Reality (VR). This use of VR game-based, simulation technology has produced encouraging results when applied to address cognitive/psychological/motor/functional impairments across varied clinical health conditions. As opposed to his 2022 GDC presentation, Albert Rizzo, Director of Medical VR & Research Professor at USC-Institute for Creative Technologies, will present the latest developments within the context of a conceptual model of five core processes where VR adds value over traditional clinical strategies. By understanding these processes (Expose, Distract, Motivate, Measure, and Engage) and the clinical VR apps that illustrate them, the audience will more clearly see how game development concepts and expertise can play a vital role in the future of mental and rehabilitative healthcare!
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