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Session Name:

'God of War Ragnarok': Designing AAA Low Vision Game Accessibility

Overview:

An in-depth investigation into the design process of God of War Ragnark's low vision gameplay features. This talk covers the four-year process within the Santa Monica Studio team to increase accessibility for navigation, puzzle, and general gameplay. Take a specific look at how large scope games can approach barriers in gameplay and scope to impact problem spaces for players with low visions. Learn the successes and pitfalls in large scale accessibility design thinking, and how they can be applied in all games.

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  • Game Developers Conference 2023
  • Mila Pavlin
  • Monolith Productions
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  • Design
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