You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Technical Artist Summit: "Non-Destructible Workflows": Re-Inventing Content Production for the 'Forza Motorsports' Franchise

Overview:

Traditional content creation for computer games is a time-consuming and expensive process, and current techniques for authoring content are often limited to a linear pipeline. Teams can address many daily challenges studios encounter by leveraging non-destructible procedural techniques. The most significant challenge lies in how such techniques are introduced to an established business, franchise, and product, to generate mass adoption by the content creators and generate impact. Production cannot be stopped, existing pipelines/workflows investments cannot be thrown away, and impact must be seen as fast as possible to create confidence at the executive level.In this session, Diego Garzon, Procedural Content Director at Microsoft, describes how to introduce non-destructible workflows using procedural techniques to a traditionally linear pipeline for an established AAA franchisediscussing the approach, successes, and, most importantly, failures, and how they were leveraged to generate mass adoption of the tools.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2023
  • Diego Garzon
  • Microsoft
  • free content
  • Technical Artist Summit
  • Visual Arts