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Technical Artist Summit: 3 Cities, 2 TAs, 1 Day: Techniques to Empower Artists
Working as a team of two creating a end to end prototyping toolkit, it's crucial to work as efficiently as possible. Thibault Prin, Sr. Technical Artist, covers creating a framework for efficient asset creation and best practices, allowing the team to rapidly prototype significant scale levels that appear as finished worlds. Thomas Tobin, Lead Technical Artist at Rainbow Studios, goes into the procedural pipelines to develop lighting and polish building blocks.Working in Unreal Engine, the speakers highlight the key features to use to increase the quality level with minimal effort dramatically. However, these practices can be applied to any engine. They both demonstrate the technique and toolset that anyone can make to create a believable environment in a matter of days.
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