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Session Name:

UX Summit: Biometrics: Novel Tools, Methodologies, and Practices

Overview:

This panel will describe how researchers use biometrics to investigate players' reactions, the technologies, sensors, software tools, methodologies, and common (more than best) practices. Additionally, novel software and hardware tools and game engine plugins aiming to streamline the integration of body signals into games will be revealed. Three game user researchers working on game studios and start-ups will share their experiences integrating biometrics to describe player states and create comprehensive models of them. In particular, they will describe challenges when using GSR, EMG and HRV to describe engagement, excitement, and arousal levels of players during playtesting sessions for screen-based as well as VR experiences.

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