You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: The Level Design Evolution of 'A Plague Tale'
Speaker(s): Laura Mas Maury
Company Name(s): Asobo Studio
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Laura Mas Maury, Level Designer at Asobo Studio, talks through the evolution of A Plague Tale's Level Design. She shares some practical advice about breaking linearity or creating opportunities for the player in a narrative driven game. She bases her analysis on case studies from different levels: from action sequences to narrative driven areas. The talk shares some practical advice the Level Design Team has learned along the way. It also gives insights on the challenges of designing a " Plague 2.0 " and what the 70 people team faced creating an adventure game, as well as their main takeaways.

Game Developers Conference 2023

Laura Mas Maury

Asobo Studio

free content