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|Session Name:||Visual Effects Summit: Creating Narrative VFX in 'Temtem'|
|Speaker(s):||Kees Klop, Miguel Ortiz Martin|
|Company Name(s):||Crema, Crema|
|Track / Format:||Visual Effects Summit|
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|Overview:||Learn how the VFX team at Crema brought the VFX of Temtem to life by giving each effect a special narrative, from virtually infinite creative freedom to a coherent final look. During this session, Kees Klop and Miguel Ortiz Martin will share their knowledge about the techniques of animation and dive deep into aspectssuch as timing or stagingand how they've used different tools that allowed them to create the different techniques.Attendees will also be able to get an idea of the VFX production pipeline in Temtem from early concepts to a final polished stage. Kees and Miguel will show how they've managed to create such different techniques, from giant tree bursts to Lovecraftian horrors, and fit them in Temtem's game environment.|