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10 Live-Service Lessons: Launch Day Is Only the Beginning
Launch Day is only the beginning. In 2019, Dauntless launched on PC and consoles to massive player counts and positive critical receptionbut with so many live service games competing for attention and time, players moved on to new adventures and the future of the game became uncertain. Four years later, Dauntless is a healthy and successful live-service game with an engaged community and a passionate development team. In this talk, Jordan Power, Senior Product Manager at Phoenix Labs, breaks down 10 lessons from over 200 patches during Dauntless's lifetime. Each lesson comes with actionable insight and a real-world example to help attendees apply it to their own projects.
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