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Accessible, Not Utilitarian: Design for Everyone in 'Cosmonious High'
Owlchemy Labs lives by the core design philosophy of "VR for everyone!" We have a proud reputation of leading the pack in developing and implementing inclusive features in all of our titles. In Cosmonious High, these features are woven into the game from the ground up, making it one of our most inclusive games to date. In this talk, Accessibility Product Manager Jazmin Cano and Accessibility Engineer II Peter Galbraith discuss how we approach our games in a way that benefits all players at any level of ability. They'll also cover how developers can build more accessible games without sacrificing fun and form.
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