Annual releases of AAA content are rare in the industry, but that was Season One of the Dark Pictures Anthology. The studio audio team have delivered 4 hugely varied and consistently high quality audio experiences. Far from being a linear approach to narrative, numerous runtime systems drive the audio experience leading to numerous awards along the way. This is only achievable with solid proprietary tech, pragmatic planning and great team culture. Each game is a mix of incremental gains to core systems, or entirely new approaches both creative and technical achieving the fast-paced output. Condensed production shows the cracks quicker and demands solutions faster and this is a chance to share many of those learnings. In this talk, Barney Pratt will share some of the technical systems, creative approaches and decisions that brought award winning quality to 4 hugely varied horror soundscapes including believable character sound, foley systems, interactive mixing, music direction, worldizing and spatial audio.