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'Gran Turismo 7': Sound Design of the Real Driving Simulator
In this session, Polyphony Digital Inc.'s Masao Kimura, Daisuke Takeuchi, and Takashi Minagawa explain how they achieved their sound design in their latest title, Gran Turismo 7. The session focuses on both design and technical aspects of the sound design in the gameincluding the process of car engine sound creation, along with its history throughout the series. The process includes: recording session arrangement, car driving, miking, mixing, editing, and implementing the game. An overview of car engine sound tools and engine sound synthesis system that drives a major part of the creation process are also shown. In addition, spatial audio effects such as impulse response and early/late reverb system, which embellish the soundscape in the game, are explained and explored.
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