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Listen Through the 'Viewfinder': Audio Implementation in a Picturesque Simulation
How do you approach sound design and implementation for a game where 2D images turn into interactive 3D spaces, your surroundings can be duplicated with an instant camera, and every single sound is rewindable? In this lecture, Oda will talk about the solutions the audio team of Viewfinder came up with to create a soundscape that adapts to an environment that is constantly changing in bizarre ways.nOda will show how things are set up in Unity and FMOD, and also share how mechanics influenced her sound design.
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