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Session Name:

Obstacle Traversal in the Organic World of Pandora

Overview:

Stepups and mantles are an established part of the game character's repertoire, yet with increasingly complex game worlds traditional markup solutions have become increasingly cumbersome. In Avatar: Frontiers of Pandora we wanted to portray the full dense, organic beauty of Pandora while making the motion feel as flowing and unobstructed as you would expect from a Na'vi. In order to deal with these challenges we created a highly generic and (almost) markup-free system for stepups and mantling relying on a minimum of assumptions while trying to maximize freedom of movement. This talk presents the basic philosophy, concepts, and implementation of this solution. The focus is on providing a solid starting point for those just starting out with this problem and some useful tools for anyone working with it.

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