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Session Name:

Haptics: A Playful Collaboration Between Audio and Design

Overview:

This session will center around the design of controller vibrations, how the knowledge and expertise of sound designers in collaboration with game design can bring experiences to a new level using audio driven haptics.nPlaying games is an intense sensory experience. We are bombarded with audiovisual feedback to both inform players of gameplay significant events and to keep them engaged and immersed in the world. We found that using high fidelity haptics could allow us to both make the game feel more responsive and increase immersion. As with auditory feedback, good haptics shouldn't draw the players attention, they work on a subconscious level and should refrain from breaking the illusion of the experience. nThis talk explores design principles and strives to inspire how you can create audio driven haptics to support interactive experiences.

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  • Game Developers Conference 2024
  • Kristian Rmer
  • IO Interactive
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