You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name:

Subscriptions Impact on Game Lifecycles


Subscription services have proliferated over recent years, and each of the two main first party platforms are differing in their subscription service approach. Overall, do today's subscription services give everyone a better opportunity to be financially successful, or do they shorten the period in which to turn a profit? Dive into it in this session. There are clearly big winners in the subscription marketplace, however this talk gives an outline of impact in the wider games market. These include considerations for indie publishers when defining a title's subscription and broader lifecycle strategy, in addition to how game development can be tailored for games heading to subscription services in order to maximize player reach and engagement. The belief that when a title enters a subscription service, global pricing and traditional physical retailer support drops, is also explored.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2024
  • David Sidebottom
  • Fancensus
  • free content
  • Business & Marketing
  • Business & Marketing