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Independent Games Summit: Gameplay System Design for Indies Microtalks: A Soapbox
A well-designed gameplay system is essential to creating an engaging experience, and even minor adjustments can lead to significant improvements. However, for many first-time indie game developers, system design can seem daunting and complex. It is commonly seen as "the overwhelming part of design" and is often overlooked until it is too late. nIn this talk, we bring together a diverse group of game designers with varying levels of experience to share their insights in a series of microtalks. Our aim is to demystify the role of system designers and showcase how the role exists within games with different scope from solo dev projects to III indie. nWe will give a big-picture overview of what systemic design is, with specific examples such as combat mechanics, fire propagation, and more!n
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