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Independent Games Summit: Writing 'Tactical Breach Wizards': How to String Out a Joke for 15 Hours
Tactical Breach Wizards started as a joke, and ended up as a 15-hour, story-driven tactics game. Its writer and designer Tom Francis lays out what they did to bridge that gap, and the techniques they've learned along the way.How do you write comedy in a way that doesn't irritate half your audience? How do you parody a genre without repeating its problems? How do you make space for five characters' mental health struggles alongside a global conspiracy plot? How do you finish a game like that in less than 6.5 years?Tom answers most of these questions, but feels like the last one was more of a rhetorical taunt.
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