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Independent Games Summit: Creating a Handcrafted Game: 'Harold Halibut' Postmortem
SLOW BROS., has worked on their debut title, Harold Halibut for more than a decade.The game consists entirely of physically made models that are 3D scanned and put together in the Unity engine.The result is a wholly unique stop motion-like visual quality that is deeply immersive through its carefully crafted interactivity.This presentation will explore the studio's bumpy yet fortunate journey, showcasing its unconventional asset creation and development pipeline, as well as the experimental and iterative processes that led to this approach.
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