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Session Name:

Micropolygon Rendering in 'Anvil'

Overview:

Nanite introduced Virtualized Geometry technology, which has seen increased adoption and interest. This technology enables studios to render higher fidelity assets, eliminate undesirable level-of-detail popping, and streamline artist workflows by removing the need to manually generate LOD meshes. Ubisoft developed Micropolygon, our own virtualized geometry solution for the Anvil engine which first shipped in Assassin's Creed Shadows.nThis presentation shares practical challenges, details and solutions encountered while implementing Micropolygon for a vast open-world game. The talk covers in particular Rasterization improvements, Deferred Material system extensions and GPU-driven streaming architecture.

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