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Session Name:

Influencing Fandom: Making Games That Market Themselves

Overview:

Marketing doesn't start with making TikToks or creating a Discord. It starts with game design. But viral videos help too.nnEmily Pitcher went from working on failed game to a game with 20+ publishers reaching out, participation in many showcases, and much higher wishlists. In this session, she details how she made that transition, specifically designing a game with a market in mind and making viral videos about her game. Emily gives tips on how to use market research to come up with a game idea that players will engage with and how to turn that idea into videos with millions of views. She shares actionable ways to evaluate your game idea, dissects her best and worst videos, and gives ideas for videos you can make about your game.

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