| Session Name: | Game Designer's Notebook |
| Speaker(s): | Kenny Shea Dinkin, Rohit Crasta, Jesse Schell |
| Company Name(s): | -, The New York Times, Schell Games |
| Track / Format: | Design |
| Overview: | There are many game design topics that don't require an hour to discuss, but can be useful, especially for experienced game designers, as quick deep dives or punchy bits of food for thought. The Game Designer's Notebook asks seasoned game designers to open up a few pages from their notebook, and share insights and explorations into contemporary design issues in the live service game design arena. Part microtalk, part design review, the GDN is the session at the GDC Live Service Summit where game designers get to jump in, go deep and jump out. |